![]() ![]() Once again you must pray to RNGesus as weapons received are random. Each full set you complete adds a strong compounding bonus and so completing sets is very important. Weapons and weapon sets, like pets, are earned over time from tournaments, daily rewards, bought from the shop and opened in chests.Heroes do not get attacked and thus will not die. Most of the skills are worth getting, but some are better than others. They can give gold multipliers, damage multipliers, extra Chesterson and Critical Chance, and damage for a particular hero type. All the heroes’ skills affect you globally. However, you will want to level all the heroes regardless of their type as they will have certain skills. You’ll usually just use the stuff that’s optimal for the hero just before your final hero, and later your final hero, when hero cost gets more spaced out. There are many multipliers to a single type of heroes’ damage. ![]() There are Melee, Spell, and Ranged heroes and area types, Flying and Ground. every 30 levels, then 40, etc.) Heroes have attack types. They keep getting these multipliers as long as you level them, but the multipliers are spaced out more the higher you go (eg. Heroes scale similarly to the Sword Master, instead of having skills that increase their own damage, they get damage multipliers at first every 20 levels starting from 10. You can hire heroes that will attack automatically. There are ways to increase mana regeneration namely a pet (Fluffers), the Sorcerer skill tree (Limit Break), Hero abilities and an artifact (Mystic Staff). New players begin at a rate of 2 mana a minute. When you use a skill, the amount of mana that is reduced in indicated by the number near the skill. Skills still have their own individual cooldowns, but you also need mana in order to use them. A new type of skill system is introduced in this game. ![]()
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